Innovation In Gaming

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Innovation In Gaming

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Alongside Sega with the Atari, the popularity of at-home video gaming systems began to take over as parents started to prefer having their kids be safe at home playing video games, rather than outside.

Also, investing in one console began to seem more strategic for families who would pay allowance every week to their children spending it all on arcade games.

Thus, in , Nintendo released their own at-home gaming system, the NES, which sold over 61 million units worldwide. The NES revolutionized the gaming industry as console gaming began to change the whole structure and future of video gaming.

The video game development in this era can teach us about product innovation through how video games were brought to the consumer, rather than vice versa.

For example, one could say that Sega and Nintendo were geniuses for taking the video game industry and innovating it so that rather than having consumers go to the video games, the videos games could come to them in the comfort of their own home.

This tactic of innovation has been used numerous times before and is always met with success since most people would rather choose to have the convenience and enjoyment of their hobbies in their preferred areas of comfort such as their homes.

Right before entering the golden age of gaming, Nintendo took another big step in innovation for the gaming industry. In , the release of the Gameboy not only changed the video gaming industry, but created a whole sub-category and industry of gaming, which is now known as hand-held gaming.

This reinforces what could be learnt from this era of video gaming once more through how Nintendo once more brought an activity to the consumers convenience.

The invention of the Gameboy introduced a huge area of growth and innovation within the video gaming industry and development. The video game development in this era can teach us about product innovation through understanding the importance behind the power of making products portable.

Making activities or products portable or on-the-go is definitely a popular way to invent and has been successfully used in several different industries such as the computer leading the to the invention of the laptop.

Making products easily portable is a great aspect to consider for product development, innovation and ways to invent something new and successful.

A huge innovation in console gaming during this era was the popularity of multiplayer games, as soon after the release of the Super Nintendo, the Nintendo 64 was released, with major emphasis of having four controllers.

The technology in these games brought in new audiences who were interested in the growing technological innovation of these devices, but also challenged gamers who wanted to test their physical capabilities with the new technological realm and future of gaming.

The video game development in this era can teach us about product innovation through observing the rise of popularity with multiplayer games, and games like Dance Dance Revolution , in which huge areas of innovation is possible for product development inventing a product in which people can share experiences with.

For example, when we look at video gaming, an activity that was once between one or two people is now being innovated so that people can share their enjoyment, hobbies and experiences with their friends or family.

From this, we can see a great way to innovate when developing or redeveloping a product is to think of ways in which your product can allow for individual activities or hobbies to turn into, or become, communal or shared experiences.

With all the options in consoles and forms of gaming available to gamers, the gaming industry quickly became not only one of the most popular and profitable market to invest in, but it also became one of the most competitive.

The 3 major companies in gaming all set out to create and expand the boundaries in which their consoles could offer more to the gaming communities.

Another huge advancement was the integration of the internet within majority of these new consoles. Being able to connect to the internet through video gaming consoles changed the way in which players can connect with others and play multiplayer games.

Now users can play, share, and connect with their friends and people all over the world through the internet or via Wi-Fi without the need of having their friends being present in the room with them.

As the gaming industry reaches its peak in competitiveness, the video game development in this era can teach us about product innovation through looking at how to survive in such competitive markets.

Understanding what current products are working, popular, and how the top companies redeveloped their products through innovation to solve any setbacks, and offer more to their audiences in comparison to their competition, can reflect onto todays innovators which strategies work in being able to redevelop and advance their products.

For example, whilst there were three major companies competing in being the lead of console gaming, Microsoft integrated DVD playing technology in their console to offer more to the general consumer, not long after, Sony did the same with the PlayStation 3, going to extra mile to own the rights of having Blu-ray playing capabilities on their console.

Nintendo, on the other hand, focused on the popularity of their brand name games as their major exclusive selling point of their console Extremely popular games such as The Legend of Zelda are not available to play on the PlayStation, Xbox or PC, meaning consumers would need the Nintendo console to play.

The video game development in this era can teach us about product innovation through exemplifying that no matter how competitive a market may be, there are always ways to separate and differentiate your product from another.

Take use of patents and copyrighting the capabilities, functions, or designs your product may have. You can also rely on the branding of your product to differentiate itself, especially if the selling point of your product is its materials or quality.

For example, in the beauty industry, beauty consumers put more value on the branded Beauty Blender, rather than regular makeup sponges that carry the same function.

Another aspect we can learn from this era is a tactic that should be familiar to most inventors, which is integrating the internet within your product, also known as contributing to the new phenomenon of the Internet of Things IoT.

We observed a couple different inventions within gaming that reign popular, such as console gaming, pc gaming, and handheld gaming, but one that has yet to appear is mobile gaming.

The new rise in mobile gaming can be due to multiple factors such as younger audiences, and the convenience of having games on your phone, and portability.

Nonetheless, no matter how popular mobile gaming has become, console and PC gaming are still just as popular as they always were. In terms of the future of gaming, the way in which we are integrating new technology with games is beginning to make major advancements as games and gaming mediums are beginning to use Virtual Reality and Augmented Reality to create new experiences for both individual players, and in the multiplayer realm.

Another example is the PlayStation VR in which Sony is now creating games that are exclusively meant to be enjoyed through Virtual Reality headsets.

Audiences want and appreciate the new and innovative, especially if it provides them new experiences. With how accustomed and advanced society has become with technology being integrated in almost everything around us, creating a product that can be linked to a mobile app or with a new form of technology such as VR or augmented reality can set your product apart from others.

Using these new forms of technology or creating an app to link with your product offers convenience, novelty, and a sense to consumers that their product is optimized just for them.

Essentially, any market can teach you a lot of about innovation and change, but with how much technological innovation that has occurred over the past few decades, the video gaming market has really stood out.

Observing how the internet and technological changes have influenced the creation of new products within the gaming industry is a great example of seeing how other markets can affect each other.

Additionally, with how competitive the market has become in video gaming, it can teach new businesses and startups which strategies the most successful companies have used to remain on top in such saturated markets.

Interested in learning the product development history of another infamous toy? Check out our blog on the product develop of the summer favorite, The Super Soaker!

The prevalence and popularity posed by the union of blockchain and gaming have previously been seen with other games, such as CryptoKitties.

But, in addition, members of the gaming community can benefit from blockchain by having true ownership of the items they purchase or earn from the games, adding real economic value to their digital assets.

Why is knowledge of these innovations crucial? Gaming after all moves fast. And, the early adoption of technological innovations is embedded in the DNA of the modern gamer.

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In terms of innovation, there has been the advent of new technology to solve issues to deal with screen synchronisation especially for PC gamers.

The problem all stems from one thing: displays have a fixed refresh rate. FreeSync was released in FreeSync is royalty-free, free to use, and has no performance penalty.

The only issue now is the fact that game requirements differ and you now have to make sure your PC has the relevant hardware and software to keep up.

All the same, the development of games through anti-aliasing has grown over the years. This is called aliasing.

The various types of anti-aliasing are Multisampling MSAA which achieves good results, but is much more efficient. Textures are images containing various types of data such as colour, transparency, reflectivity that are mapped to an object and processed by the GPU in order to give it a realistic appearance on your screen.

To simultaneously preserve performance and image quality, mipmaps are used; mipmaps are duplicates of a master texture that have been pre-rendered at lower resolutions which a graphics engine can call when a corresponding surface is a specific distance from the camera.

With proper filtering, the use of multiple mipmap levels in a scene can have no discernible impact on its appearance while greatly optimizing performance.

All these aspects work together to making the gaming experience enhanced and it all happens in the background. Hopefully, we can all be able to tweak and adjust our machines to operate and play the games we want flawlessly.

Save my name, email, and website in this browser for the next time I comment. Currently you have JavaScript disabled.

In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. Both Sony and Microsoft will both drop new consoles late , according to their social media profiles, with each having their own individual features including Resolution, Frames per second, memory and more to help enhance the gaming experience.

Gaming is becoming a world-wide sport that almost everyone can enjoy. With more high tech consoles available in the years to come, it is safe to say gaming will only get better.

This website uses cookies to improve your experience. Accept Read More. Privacy Policy. The technology in these games brought in new audiences who were interested in the growing technological innovation of these devices, but also challenged gamers who wanted to test their physical capabilities with the new technological realm and future of gaming.

The video game development in this era can teach us about product innovation through observing the rise of popularity with multiplayer games, and games like Dance Dance Revolution , in which huge areas of innovation is possible for product development inventing a product in which people can share experiences with.

For example, when we look at video gaming, an activity that was once between one or two people is now being innovated so that people can share their enjoyment, hobbies and experiences with their friends or family.

From this, we can see a great way to innovate when developing or redeveloping a product is to think of ways in which your product can allow for individual activities or hobbies to turn into, or become, communal or shared experiences.

With all the options in consoles and forms of gaming available to gamers, the gaming industry quickly became not only one of the most popular and profitable market to invest in, but it also became one of the most competitive.

The 3 major companies in gaming all set out to create and expand the boundaries in which their consoles could offer more to the gaming communities.

Another huge advancement was the integration of the internet within majority of these new consoles. Being able to connect to the internet through video gaming consoles changed the way in which players can connect with others and play multiplayer games.

Now users can play, share, and connect with their friends and people all over the world through the internet or via Wi-Fi without the need of having their friends being present in the room with them.

As the gaming industry reaches its peak in competitiveness, the video game development in this era can teach us about product innovation through looking at how to survive in such competitive markets.

Understanding what current products are working, popular, and how the top companies redeveloped their products through innovation to solve any setbacks, and offer more to their audiences in comparison to their competition, can reflect onto todays innovators which strategies work in being able to redevelop and advance their products.

For example, whilst there were three major companies competing in being the lead of console gaming, Microsoft integrated DVD playing technology in their console to offer more to the general consumer, not long after, Sony did the same with the PlayStation 3, going to extra mile to own the rights of having Blu-ray playing capabilities on their console.

Nintendo, on the other hand, focused on the popularity of their brand name games as their major exclusive selling point of their console Extremely popular games such as The Legend of Zelda are not available to play on the PlayStation, Xbox or PC, meaning consumers would need the Nintendo console to play.

The video game development in this era can teach us about product innovation through exemplifying that no matter how competitive a market may be, there are always ways to separate and differentiate your product from another.

Take use of patents and copyrighting the capabilities, functions, or designs your product may have. You can also rely on the branding of your product to differentiate itself, especially if the selling point of your product is its materials or quality.

For example, in the beauty industry, beauty consumers put more value on the branded Beauty Blender, rather than regular makeup sponges that carry the same function.

Another aspect we can learn from this era is a tactic that should be familiar to most inventors, which is integrating the internet within your product, also known as contributing to the new phenomenon of the Internet of Things IoT.

We observed a couple different inventions within gaming that reign popular, such as console gaming, pc gaming, and handheld gaming, but one that has yet to appear is mobile gaming.

The new rise in mobile gaming can be due to multiple factors such as younger audiences, and the convenience of having games on your phone, and portability.

Nonetheless, no matter how popular mobile gaming has become, console and PC gaming are still just as popular as they always were.

In terms of the future of gaming, the way in which we are integrating new technology with games is beginning to make major advancements as games and gaming mediums are beginning to use Virtual Reality and Augmented Reality to create new experiences for both individual players, and in the multiplayer realm.

Another example is the PlayStation VR in which Sony is now creating games that are exclusively meant to be enjoyed through Virtual Reality headsets.

Audiences want and appreciate the new and innovative, especially if it provides them new experiences. With how accustomed and advanced society has become with technology being integrated in almost everything around us, creating a product that can be linked to a mobile app or with a new form of technology such as VR or augmented reality can set your product apart from others.

Using these new forms of technology or creating an app to link with your product offers convenience, novelty, and a sense to consumers that their product is optimized just for them.

Essentially, any market can teach you a lot of about innovation and change, but with how much technological innovation that has occurred over the past few decades, the video gaming market has really stood out.

Observing how the internet and technological changes have influenced the creation of new products within the gaming industry is a great example of seeing how other markets can affect each other.

Additionally, with how competitive the market has become in video gaming, it can teach new businesses and startups which strategies the most successful companies have used to remain on top in such saturated markets.

Interested in learning the product development history of another infamous toy? Check out our blog on the product develop of the summer favorite, The Super Soaker!

Innovation In Gaming Release-Vorschau: Die Spiele-Highlights 2020

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